Key Takeaways
- • A level 45 alt around 1000 Gear Score farming Krao Cave Conquest is presented as the easiest starting point for low-investment Kinah farming in AION 2.
- • Base Conquest cube rewards are 200,000 Kinah at around 1000 GS (Krao Cave), 300,000 at 1400 GS (Urugugu Canyon / Vakron Sky Island), and 400,000 at 2100 GS (Fire Temple / Ferocious Horn Den), before weekly reductions.
- • Each Conquest claim costs 40 Odyle Energy, and the first 84 claims per server each week receive full cube Kinah, with rewards progressively decreasing afterward under a shared server-wide limit.
- • Wrathful Mind and Unique equipment drops add value, though no individual clear guarantees Wrathful Mind, and a Unique guaranteed reward unlocks after 14 eligible claims.
- • The article argues that higher base rewards do not automatically yield better Kinah per hour, since dungeon duration, party availability and gearing costs determine profitability.
Summary
The guide lays out three tiers. Krao Cave at roughly 1000 GS yields a base of 200,000 Kinah per Conquest cube claim. Urugugu Canyon and Vakron Sky Island at 1400 GS pay 300,000 per claim, which the article describes as 50% more base Kinah, though these dungeons may take longer and require more combat power. Fire Temple and Ferocious Horn Den at 2100 GS pay 400,000 per claim, but require greater investment in gear, skills and combat power. Each claim costs 40 Odyle Energy, and opening two reward cubes during a run doubles the corresponding Kinah amount when energy allows.
Beyond cube Kinah, the article highlights Wrathful Mind as a potentially valuable crafting material whose market price should be checked on the player's server before selling, and Unique equipment, which includes a guaranteed reward after 14 eligible claims. Unused Unique pieces may be transferred through Server Storage or used for Soul Binding Sync, provided their binding status permits it.
The guide cautions that weekly returns are constrained by a server-wide reduction: the first 84 Conquest claims per server each week receive full cube Kinah, after which rewards decline progressively. Because this allowance is shared, adding alts does not produce unlimited full-value income. The article offers an illustrative weekly table for Krao Cave, showing 2 million base Kinah from 10 claims, 3 million from 15, and 4 million from 20, excluding material sales, equipment value and farming costs. It also proposes a net value formula combining dungeon Kinah, material sales and usable equipment value, minus farming and upgrade costs.
The article identifies common pitfalls, including confusing bound and transferable Kinah, failing to plan for Odyle Energy, overinvesting in enhancements, and entering dungeons without sufficient combat power. For most accounts, the guide recommends starting at Krao Cave, tracking clear times, material drops and weekly Kinah, and only moving toward 1400 GS or 2100 GS dungeons when time and resources justify the upgrade.
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